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Tag Archives: release

Get it while it’s hot over at the download page!

Here’s an overview of the major changes since v0.5:

  • Support for Flash plugins
  • Enhanced rendering performance on multi-core machines
  • Support for mouse-wheel input (WebView::injectMouseWheel)
  • The ability to grab the contents of the current page as plain text (WebView::getContentAsText)
  • Refactoring of callbacks to use WebViewListener instead

The first official Awesomium SDK (v0.5) is out now for MSVC8! You can download it here.

The main header is “WebCore.h”, so include that to access the entirety of the API. Almost everything is documented using standard Javadoc commenting and so it should be pretty easy to understand (I’ll probably generate online docs later using Doxygen). If you need any tips on usage or an idea of how to embed Awesomium within your application, take a look at the ‘app’ project in the SVN source.

Good luck and have fun!

P.S., remember to copy over the ICU DLL (it’s in bin/common) into your executable’s directory as well. If you don’t, everything will probably still run however various operations (mostly text-input and unicode-related stuff) will most definitely fail, causing undefined behavior.


P.P.S., I’ve started a discussion group to discuss development/support of Awesomium, check it out here!

fancy awesomium logo

fancy awesomium logo

I’m very proud to announce the very first release of Awesomium!

Version: v0.5
License: LGPL
Platform: Windows & MSVC8 only (for now)
Demo: Download here *

* Try this alternative version if the demo instantly closes upon startup.

The source code is now online at its SVN repository. Please be aware that this release is really only for hardcore developers only– it lacks documentation and is a little tough gathering the necessary dependencies. Nevertheless, if you’re too impatient for an SDK release or just eager to start hacking at the source yourself, to build Awesomium you will need to first obtain Chromium and build it (I used a Sept. 6th revision so try to sync with that date). Then, check Awesomium out into the directory adjacent to your chromium distribution (the project assumes you’ve named your chromium folder “chromium”), open the solution, and compile the ‘Awesomium’ project. If you wish to build the demo (project ‘App’), you will need to have installed the Ogre3D SDK.

For the most part, this release is quite stable however I’m still working on a few issues, in no particular order: node memory leaks, support for transparent backgrounds, minor stall during a clipboard copy, and support for certain plugins.

I would write a much longer and more eloquent article detailing all of my thoughts about the current state and future plans of Awesomium but I’m frankly exhausted due to my pulling an all-nighter to get this release out. Anyways, I hope yall have fun trying out the demo and good luck to those who wish to try compiling it from source!