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Tag Archives: awesomium chromium zerogear hikari akarui

Hey there!

Well, it’s been a while since my last update– nearly two and half months, in fact! Contrary to popular rumor, I haven’t fallen off the face of the Earth (not yet at least)– I’ve just been rather busy with development, work, and school and couldn’t find a moment to blog (sorry!). It’s been rather hectic lately trying to balance university, contract work, and all my open-source development. But hooray, I’m only a year and a half away from finishing my CS degree– after that, I’ll have to choose whether to join the land of the always-working or continue on and get my masters.

As far as Awesomium goes, here are the new updates: Mac OSX support (Intel OSX 10.5 only), true transparent rendering, fully-multithreaded rendering (with update throttling), tooltip notifications, various bugfixes, and much more. Thanks a lot to Jeff Rosen who hooked me up with a Mac– couldn’t have ported it without him.

Also, I’ve been working on a new cross-platform Flash offscreen-embedding library; the Windows port is mostly completed, working on the Mac OSX implementation right now. Like my previous library, Hikari, this library will ultimately allow developers to render Flash content (for use as a GUI or 3D texture) in a game or simulation. For example, one of my favorite kart-games around, ZeroGear, used Hikari for their GUI:

Awesomium (and eventually this new project) will continue to be free for non-commercial use however I am considering charging for commercial use. I’m working out the exact licensing and pricing details and will have more information later.

Oh, and, I’m putting together a new website to host all of my various software projects and activities. I’m really excited about this because it’s been really hard for everyone, including me, to keep track of all my sites, forums, blogs, and wikis over multiple servers– having a single one-stop site for all my projects and blog will be much easier to manage.